In 2007, Revel Entertainment Group broke ground and launched a $2,4 billion casino and hotel resort project in Atlantic City. Revel features 130,000 sq. ft. of gaming space, 500,000 sq. ft. of entertainment space and 1,900 rooms. As a first casino design experience for Scéno Plus, the team worked closely with Kevin Desanctis, Revel Resorts CEO, to transform his vision into reality. With no pre-defined ideas or pre-planned concepts, we translated his vision into an inviting, organic and non predictable space that would provide guests with a unique gaming experience in a warm and intimate environment.
Revelry was designed as a theatrical experience. Using suspended interior design elements and theatrical lighting, several zones called “neighborhoods” are positioned into the space to immerse patrons in different environments and therefore create dynamic and changing paths along the casino. These zones can evolve and be transformed as the gaming floor infrastructures are designed to be fully flexible and versatile.
At the mezzanine level - a theatrical public catwalk - the patron becomes part of the backstage experience as he can peek through the ceiling and lookout for the next exciting event to happen on the floor and be the first to witness from this standpoint.
The gaming floor evolves during the day. As the sun rises up, guests will enjoy a privileged view of the Atlantic Ocean and appreciate this open space with an abundance of natural light. As the day progresses, the theatrical lighting systems and the numerous suspended set elements will light up and change the casino ambiance into a nightlife environment.
The casino features flexible and adaptable infrastructures designed to support the transmission of multimedia content:
Multiple AV entry points and modular design to adapt/modify add-on features and theme elements
Fully centralized control system to program activities and broadcast media throughout the casino and all the entertainment areas
Fiber network for fast and HD media distribution
Centralized light and sound control with timeline and direct programmability
Definition of design criteria
Design of technical infrastructures and specialized equipment & systems
Architectural lighting design in collaboration with Lightemotion